I have a fracture (an asteroid) that’s moving around in my game and, when trying to attach sound to it the sound would stay put as the asteroid drifted away.
I then did a print string of the asteroid’s location and it was saying that it wasn’t moving even though it was.
I changed the fracture to a static mesh cube and it all worked so I’m assuming the fracture is the issue.
Anyone know why this is happening or how I might fix it? I kind of need the asteroid to be fracturable.