Fractals in UE4

Twisting tests

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This is really cool reminds me of when I used to play with FractInt which has been around forever

Thanks!
Today I’m ending the VolumeTrapSphere concept…here the 1st part where a single V mesh branch creahses into a VolumeTrapSphere (red info text topleft in the image).
I’m actually working on 2nd part which will consist in wrapping the sphere with many V mesh branches to create a volume sphere that will be empty inside.
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This is really awesome. This could be used for some awesome level generating. Like for a race game or something.

Thanks, I really appreciate your interest.
Yes, a racing game could also be an idea! Consider that you can basically put everything on a single V-mesh…fire, smoke, a cave, a room, add moving actors, add bprint logics, etc…anything is on each single Vmesh is a single level streaming scene.
Actually I’m still working on the wrapping algorithm…need more wrapping natural effect here…for the moment I’m testing just one branch colliding and wrapping around a trapsphere positioned along the branch path.
Need to generate a 360° wrapping effect with more branches around the trapsphere.

Man simply amazing, beautiful work. I love psychedelic images specially fractal generated ones.
I wish to learn more about it, could you point me out some books or other references ?

Thanks! I don’t have books, I like to generate fractals and one of the best free programs to do it is Mandelbulb3D (http://mandelbulb.com/)…there you will find everything. From Mandelbulb generated images I got the inspiration to re-create a real solid fractal into Unreal Engine…something to play with in a game mode.
In these days I had to re-built all the UE4 fractal logic because complexity was increasing too much. Now I manage each mesh in a better and simple way.
WIll put new videos & demo soon!

I’m back with new cubic fractals scenario, using 4K materials and new dynamic mesh destructions bprint.
Here the pics, tomorrow the video:
the scenario seems caotic (that’s the intention) and is composed by 4 huge fractals spiral branches…on each branch are instanced only cubes.
Preparing the demo to be played: player will have time freeze power to jump into destructions, fire explosions and be able to fly through space.

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this is wonderful. you are wonderful.

DESTRUCTION REVERSE + TIME FREEZE

Wow too much! :slight_smile:

Actually I haven’t found any time reverse destructions around the net…so I tried to do it myself. :slight_smile:

Hey VerumBit,


Mandelbulb explorer here as well, any way I can get your contact details?

Hi,
Sure, write me here verumbit@gmail.com

This remind me of this…

Looks fantastic!! Seems like exactly what I was looking for (Destructible Items which spawn collectible items - please advise - Content Creation - Unreal Engine Forums). Any progress on this?

Thinking to myself: Fractal Generation would make for interesting monsters in MonstaMASH. Keep up the Amazing work!

Here 5 demo videos of the blueprint code I’ve completed and will put on the marketplace by next week.
The bprint let’s you select any kind of mesh as level 0 of a fractal tree, decide how to join this mesh with other similar meshes of the tree and then rotate & scale the full tree simultaneously which creates an interesting torsion effect.
Tree can be binary (1mother-2children) but also 1m-1c as a snake shape, 1m-3c (tree fingers up), 1m-4c (4 fingers up).
The bprint is easy to use and many kind of shapes can be created…it’s up to your imagination and creativity in choosing a mesh and joining it with others in any possible scaled torsion and rotations.
Here 5 videos I published in the last 4 days:

- YouTube UE4 Photogrammetry rocks on fractal binary trees landscape - YouTube
- YouTube
UE4 Eiffel Tower made with 4 fractals and 1 mesh - YouTube - YouTube

New video for the marketplace:

Very psychedelic! I’m interested, these look like powerful tools you got there. Any chance for making these multiplayer capable perhaps? Just wondering!