Going to share few shots from a little hobby project I’ve had in Unreal. Fractal rendering tool, done entirely in a single custom material expression.
[HR][/HR]
Going to share few shots from a little hobby project I’ve had in Unreal. Fractal rendering tool, done entirely in a single custom material expression.
[HR][/HR]
Incredible! Reminds me of Light, shadow, and fractal patterns in "emergence" | Unreal Engine - YouTube
Would love to see video of it in motion (that top one in particular), and possibly more details of your implementation… this stuff is like black magic to me
Missed your response for some reason. It is not realtime and rendering speed entirely depends on complexity of the fractal, varying from 100 to less than 1 samples per pixel per second at 4k. Implementation is simple blueprint draw material to render target with a material, that has entire path tracer coded in custom material expression.
Hi @Deathrey
Looks Amazing. When can I get my hands on this?