I just put some fractal formulas in hlsl custom material nodes. With some adaptation, it might be interesting for generating details, special effect or just psychedelic stuffs
The parameters are manipulable, and the 3d fractal are mapping to the world position, which can be useful too
@**9robin3: *I just verified with 4.18.3 and it works as it should on my side! Make sure you drop the entire folder “_FractalMaterials” In the Content, else the references won’t work. So project path should be Content_FractalMaterials*Files