Fractal materials

Hello hello,

I just put some fractal formulas in hlsl custom material nodes. With some adaptation, it might be interesting for generating details, special effect or just psychedelic stuffs

The parameters are manipulable, and the 3d fractal are mapping to the world position, which can be useful too

Download here
https://drive.google.com/open?id=0B5…1R6eDFrQ1RaNlU

Just put the folder “_FractalMaterials” inside the Content. Works in 4.18.3

Looks nice.

Cool, until you shared this I had no clue how to do custom hlsl. Here’s what I did with it using a particle field,

So this is free to uise? Thank you so much :smiley:

Doesnt work in 4.18 :frowning: Nothings happening theyre simpy black:(

@**9robin3: **Yes it’s free to use! Ohh lots of things might have happen since 4.10; ill have a look and give you some news about it !

@**9robin3: *I just verified with 4.18.3 and it works as it should on my side! Make sure you drop the entire folder “_FractalMaterials” In the Content, else the references won’t work. So project path should be Content_FractalMaterials*Files

Onibal, Thanks for posting this. It’s cool and I learned some new material tools.