Hi,
this post is not exactly a bug but more a feature request.
In fact, in the GameSession class, you put all the DelegateHandle as Private. By doing this, we can’t use them in our own logic.
Let’s say, I want to start my session in a different way that the basic HandleMatchHasStarted, I can’t reuse anycode that you give as fondation.
Because in the OnStartSessionComplete, my handle won’t be managed, I need to overwrite completly the function just to do what you did in your class but just with another delegate handle.
Could you please put them as protected so we can use them in the child classes?
Thanks,