[FR] Packaging Errors

Bonjour, j’ai essayer de faire un package de mon jeu, et j’ai ces erreurs :

PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Blendspace Player ‘(None)’ references an unknown blend space from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Play (None) references an unknown sequence from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: Unknown Cook Failure

A chaque fois l’opération échoue.
Pouvez vous m’aider svp ?

Pour ce type d’erreurs “Error: Couldn’t save package, filename is too long”, le chemin jusqu’à ton fichier est trop long, c’est une limite de Windows. Soit, tu arranges tes dossiers dans ton projet, ou alors tu déplaces le tout, par exemple vers la racine de ton disque dur, C:\TonProjet.

Pour le reste, cela se passe dans “ThirdPerson_AnimBP”, il manque une référence dans l’animation du personnage. J’ai déjà vu sur des forums pas mal d’erreurs quand on fait son propre “AnimGraph”, mais je n’ai jamais essayé, donc je peux pas vraiment t’aider. :frowning: