Bonjour, j’ai essayer de faire un package de mon jeu, et j’ai ces erreurs :
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/Characters/Global/MaterialFunctions/MaterialLayerConstructors/MF_BaseColorTintAndContrast.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Axes/Blade_AnthraciteAxe/SK_Blade_AnthraciteAxe_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ExampleContent/InfinityBladeWeapons/Weapons/Blade/Swords/Blade_HeroSword16/SK_Blade_HeroSword16_Skeleton.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/Smoke/DirectionalLit/M_Directional_Lit_DepthSmoke_Swirling_ParticleColor_Inst.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack3/FX/P_Prime_Ground_Fist_Impact.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack1/FX/P_Prime_Helix_SpecialAttack1_Projectile.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Particles/Minions/Prime_Helix/Abilities/SpecialAttack2/FX/P_Prime_Helix_SpecialAttack2.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/ParagonMinions/FX/Materials/HeatDistort/M_ParticleRefraction_SimpleHeatDistortion_AlphaControl_Fresnel.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_01.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Gruntling_Lightning_Impact_02.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/The Shark/Documents/Unreal Projects/DefendYourShips 4.22/Saved/Cooked/WindowsNoEditor/DefendYourShips/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Blendspace Player ‘(None)’ references an unknown blend space from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Play (None) references an unknown sequence from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_BlendSpacePlayer_9 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: [Compiler ThirdPerson_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Ennemies/CaC/ThirdPerson_AnimBP.ThirdPerson_AnimBP
PackagingResults: Error: Unknown Cook Failure
A chaque fois l’opération échoue.
Pouvez vous m’aider svp ?