Not sure if I’d categorize it as ground breaking. It’s been tried several times before, however its not about the genre. It’s not about the graphics and it’s not about the company that makes a game. What sets great games apart from other games is the functionality, the users freedom along with a vast availability of tools to create a unique environment every time a player logs in. I’m not sure if you were going for sarcasm or being serious but either way I will tell you what makes a great zombie mmorpg.
1st thing and most importantly, player customization. Everyone enjoys playing games that have a way for them to implement their own ideas into the game world. However, for some reason, game developers decided to create games with either player customization and nothing else. OR A large amount of missions / quests, with a really prolonged story line and no customization. Now the most in depth a customization feature can go, is as far as the developers allow it to. So if we focus on a method for players to create their own ideas in game, then instead of coding possible outcomes, we need to code tools for the players to create their own outcomes. Say you want to make an assault rifle. Some games would program an assault rifle as the outcome of a barrel, a handle and a weapon chassis. However, the outcome will always be the same, over and over and over again. Why do this? It is such a waste of potential. Our goal is to code the materials to produce items based on what that material does. Say we have an AR-15 weapon mold, with iron ingots that we smelted down from a previous weapon or harvested out in the mines which Iron would give the weapon X amount of durability. However, we have a long range barrel mold with steel ingots that we retrieved, Now you have a decent firing mechanism (AR-15 chassis) with a long range barrel. Now you have a really accurate but less durable assault rifle. Of course other material will be able to be applied to get a different result such as solvents and minerals. So with this feature alone, our zombie mmorpg would be set into its own category, because game developers (such as Daybreak or Hammerpoint) find it important to have simple items in the game, with simple zombie AI and simple features such as starvation and dehydration. Then they focus all their strength into PVP and little focus goes into the Online portion so now we have a huge mess. A call of duty style zombie game that fails miserably because players are hacking the **** out of it. So why go through the effort to make a failed game? To make a quick buck? No, not me. Not my soon-to-be-company. We are focusing on game play, functionality, freedom and ANTI-HACK. So if you were being sarcastic then shame on you, but if you were being serious then great! We like supporters and possibly some extra help. So feel free to PM me to get more details about the game and what we plan to bring to the table.