I notice when I test my game the frame rate varies from 60 FPS and will drop to 10 FPS. It does this even after I have paused the game.
Any ideas what could be causing this as this seems somewhat odd. In the attached the game was paused yet the FPS drops. You can see how the the frame time and frame sync time from the stat engine vary greatly, the game was paused when I took these images (pausing does not stop the stat commands from running)