I want make a fps sample game with network, and i want to make like a normal fps with a “fps 3D model” (just arms, hand) for the local player and a “tps 3D model” (all body part) for all other client. I realy don’t know how to do it on network, because normaly the player 3D model is replicated so the same model appear on all other client. But for my sample game i try to spawn an other model in all other client that the local player model.
This feature is done in the fps exemple game but this sample was not made by BP.
for OP, you can refer to shooter games demo or the frist person template project. if you know how to setup a skeleton mesh animation(refer to blueprint animation level of content examples), just set it up in the mesh component that was intentionally left empty.