Work on the next update is finally over. I’m waiting for v4.11 Engine release for further testing. Meanwhile here is a preview video for the new Tower Selection Menu:
Using the Loadout menu, the user can specify the maximum number of tower types that the players have at their disposal for a particular level, while the Tower Selection menu enables players to add towers to the Loadout menu. The Tower Selection menu also provides description for all available towers. The In-Game HUD logic has also been updated to reflect the towers selected by the player in the Loadout menu. The tower buttons are now displayed dynamically based on the player selection & hence do not need to be modified manually using the UMG editor.