FPS Tower Defense Toolkit

Wow, you’ve been busy, thanks for the lengthy reply. Everything looks/sounds great, should be switching over soon. “Multiple fire points” meaning the current tower is using multiple cannons and will be firing from multiple barrel ends. I’m used to, in Unity, being able to add the tower, select how many fire points, their transform (end of each barrel) and enter attributes, etc… I’m sure it’s easy enough in UE4. Look forward to seeing this mature, keep up the great work.