FPS Tower Defense Toolkit

Hey Stormrage256, Excellent looking kit & excellent customer communication. Always appreciate seeing a dev that’s willing to assist with a package after purchase. I’m currently working on a VR tower defense type game in Unity, but am thinking about switching over to UE4 after seeing this kit. I have a few questions before making the switch :slight_smile:

  1. Do you use pooling for enemies, turrets, ect…? Basically, is everything pretty well optimized even for use on mobile?
  2. I’m currently using your common tower with hub rotation on Y axis and Weapon rotation on X/Z axis. Is this something that is included in your tower scripts or something you could easily implement?
  3. Referencing question 2, I see that you can place the build grids at any rotation (AWESOME). This is something that would greatly affect the towers rotation based on the common towers I explained. For example: I place a tower with common script on a plane with an angle greater than 0, now it’s all screwed up. Is this something that would be easy to implement?
  4. Is everything based on ray casting from a certain transform from the main camera, towers, enemies, etc? (Maybe there is be public drop down for adding multiple fire points?) This would be great if I’m going to be using the kit for for my game. For VR there is usually a ray cast from the main camera used for looking at and selecting objects, UI, etc…

For reference, you can check the current Unity asset I’m using: Unity Asset Store - The Best Assets for Game Making

I think that about covers it. Thanks for creating this and I look forward to hearing back