FPS Tower Defense Toolkit

The v3.7 update has gone live on the Marketplace.

New Features:

Implemented a new data-driven model for defining Towers. Unlike the previous model centered around grouping base towers & their upgrades together in one place, the new approach treats each upgrade level of every tower class as a separate entity in itself, and can be defined through the data table ‘DT_TowerData’.

The modular & decoupled nature of this design will allow tower upgrades to not just have stat boosts but also completely different feature sets by changing the spawn class for the upgraded version.

Moreover, changes to the data table, like the addition of new towers, will be automatically reflected in the UI owing to the data-driven workflow. So you won’t have to make any HUD changes while adding/removing towers into your game or after modifying their stats.

Bug Fixes:

Fixed minor performance issues that were caused as a result of two nodes being disconnected in the previous update. You can find more details about the bug and on how to go about fixing it yourself, over here: FPS Tower Defense Toolkit - #164 by Stormrage256 - Marketplace - Unreal Engine Forums

Additional Notes:

Search for Version3_7 in the blueprint editor to identify all the major changes in this update.