FPS Tower Defense Toolkit

The v3.0 update of FPS Tower Defense Toolkit has gone live on the marketplace.

v3.0 Change Log:

  1. Revamped the visual design of the sample map provided with the toolkit. More details about the workflow at: http://unrealpossibilities.blogspot…dev-log-3.html

  2. Added support for using basic weight distributions to control the spawn probabilities for different types of AI classes. For an in-depth read, check out the dev log at: https://unrealpossibilities.blogspot.in/2018/02/tower-defense-starter-kit-v22-dev-log-1.html. (shared dev log with Tower Defense Starter Kit)

  3. Introduced a data-driven approach to spawning AI bots, with all core AI attributes accessible via a new Data Table. Check out the dev log for detailed information regarding the design at: https://unrealpossibilities.blogspot…dev-log-2.html. (shared dev log with Tower Defense Starter Kit)

Known Issues:

  1. Wierd animations when the player character respawns: Can be resolved by removing the ‘NetworkPlayerStart’ actor from the sample map.

**Edit: **The v3.0.1 update with bug fixes for the aforementioned issue has gone live on the Marketplace.

A free gameplay demo for the v3.0.1 edition of FPS Tower Defense Toolkit (Windows) can be downloaded from: https://www.dropbox.com/s/kucgtzoso6…20Demo.7z?dl=0

All changes within the blueprints are tagged with the boolean variable ‘Version3_0’ [check image attachment] in order to easily identify the alterations made in this update. Comments are also added to describe the major changes.