The v3.0 update of FPS Tower Defense Toolkit has gone live on the marketplace.
v3.0 Change Log:
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Revamped the visual design of the sample map provided with the toolkit. More details about the workflow at: http://unrealpossibilities.blogspot…dev-log-3.html
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Added support for using basic weight distributions to control the spawn probabilities for different types of AI classes. For an in-depth read, check out the dev log at: https://unrealpossibilities.blogspot.in/2018/02/tower-defense-starter-kit-v22-dev-log-1.html. (shared dev log with Tower Defense Starter Kit)
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Introduced a data-driven approach to spawning AI bots, with all core AI attributes accessible via a new Data Table. Check out the dev log for detailed information regarding the design at: https://unrealpossibilities.blogspot…dev-log-2.html. (shared dev log with Tower Defense Starter Kit)
Known Issues:
- Wierd animations when the player character respawns: Can be resolved by removing the ‘NetworkPlayerStart’ actor from the sample map.
**Edit: **The v3.0.1 update with bug fixes for the aforementioned issue has gone live on the Marketplace.
A free gameplay demo for the v3.0.1 edition of FPS Tower Defense Toolkit (Windows) can be downloaded from: https://www.dropbox.com/s/kucgtzoso6…20Demo.7z?dl=0
All changes within the blueprints are tagged with the boolean variable ‘Version3_0’ [check image attachment] in order to easily identify the alterations made in this update. Comments are also added to describe the major changes.