FPS Tower Defense Toolkit

Thanks for your reply. I did try to cast to the BP_Projectile_Base from the hit event but that didnt work. I also tried to create a blocking volume to block all, with no luck. Can I paste the EVO suit system nodes into the BP_Projectile_Base in the projectile sector and connect the EVO suit system from the hit event in there? Incase this is the solution, can you show me how I would set up the nodes from the EVO suit to the hit event in the projectile sector?