FPS Tower Defense Toolkit

The v2.7 update for FPS Tower Defense Toolkit has gone live on the Marketplace.

v2.7 Change Log:

  1. Added new projectile based weapon within automated target acquisition & homing capabilities: Seeker Rifle

SeekerRifleForum.gif

  1. Removed the Unit-based wave spawning system, as the Batched wave spawning system can achieve the same results in a far more user-friendly manner.

  2. Segregated the wave spawning system into two child classes: one to control batched wave spawns & the other to handle AI threat level based waves. [Note: The Threat based system will be getting an upgrade in the upcoming update to include weighted AI spawn management]

  3. Integrated the pre-wave resource allocation data into the wave spawn data structures.

Free gameplay demo for the v2.7 edition of FPS Tower Defense Toolkit (Windows) can now be downloaded from:****https://www.dropbox.com/s/d22r3gkm3q…20Demo.7z?dl=0

All changes within the blueprints are marked with the boolean variable ‘Version2_7’ [sample screenshot below] in order to easily identify the workflow changes introduced with this update. Comments are also written to describe the major changes. The new variables, functions, interfaces, & components added to existing blueprints are also marked within their event graphs.