The v2.6 update for FPS Tower Defense Toolkit has gone live on the Marketplace.
v2.6 Change Log:
- Extended the weapon control system to support projectile based firing solutions. New sample weapon: Plasma Rifle.
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Added a floating text-based damage display system.
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Added event dispatchers to decouple logic associated with enemy spawn, damage reception, & deletion based events.
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Project updated to Unreal Engine v4.18.
**Free gameplay demo for the v2.6 edition of FPS Tower Defense Toolkit (Windows) can now be downloaded from: ** https://www.dropbox.com/s/u619b7webh…20Demo.7z?dl=0
All changes within the blueprints are marked with the boolean variable ‘Version2_6’ in order to easily identify the workflow changes introduced with this update. Comments are also written to describe the major changes. The new variables, functions, interfaces, & components added to existing blueprints are also marked within their event graphs.