The v2.4 update for FPS Tower Defense Toolkit has gone live on the Marketplace. The update primarily focuses on the introduction of new types of weapons. For more details, refer the changelog below:
v2.4 Change Log:
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Extended the weapon control system introduced in the previous update, to enable the creation of weapons that can fire Penetrator Rounds. New dedicated components have been added to handle both target acquisition as well as fire control systems for the same, with additional support for features like Damage Falloff & Max Number of Penetrating Hits per Shot.
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Added Sniper Rifle & Railgun weapon classes using the aforementioned systems.
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Added a new component to handle bullet FX (both visual & aural) for ballistic hitscan weapons.
Free gameplay demo for the v2.4 edition of FPS Tower Defense Toolkit (Windows) can now be downloaded from: https://www.dropbox.com/s/bptszphtca…20Demo.7z?dl=0
All changes within the blueprints are marked with the boolean variable ‘Version_2_4’ in order to easily identify the workflow changes introduced with this update. Comments are also written to describe the major changes. The new variables, functions, interfaces, & components added to existing blueprints are also marked within their event graphs.