Update 9 (v1.9) has gone live on the Unreal Engine Marketplace. This is a v4.13 exclusive update & listed below are the main changes introduced in this update:
- This update introduces a new Mission Stats system that provides the player with the following information at the end of a level: Damage inflicted by the player/towers & Kills scored by player/towers.
The stats are collected through the ‘Game Stats Updater’ component which then sorts through the information & relays it over to the Game State. This information is later retrieved while displaying the mission summary screen as shown below:
- A basic Main Menu system has been added to the toolkit.
Gameplay demo of the v1.9 FPS Tower Defense Toolkit (Windows): https://www.dropbox.com/s/sryobzdcejf9ohw/FPS%20Tower%20Defense%20Toolkit%20Sample%20Game%20Demo.7z?dl=0
All changes within the blueprints are marked with the boolean variable ‘Version1.9’ in order to easily identify the workflow changes introduced with this update. Comments are also written to describe the major changes. The new variables as well as functions added to existing blueprints are also marked in the event graph.
Changes in the Content Browser:
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Added new actor component: BPC_GameStatsUpdater
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Added new widget: Widget_MainMenu
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New item added to enum ‘EHUDState’.
