How about
If strafing, variable Roll=5, else Roll=0.
On tick, Rinterp To set rotation on weapon.
Hands either already follow weapon with IK, or IK can then also be adjusted.
How about
If strafing, variable Roll=5, else Roll=0.
On tick, Rinterp To set rotation on weapon.
Hands either already follow weapon with IK, or IK can then also be adjusted.