I want to replicate DOOM Eternal’s feature. When you strafe, your weapon tilts slightly to your strafe direction. I don’t want to tilt whole camera. Any solutions?
I tried some things and my solution seems over-engineered for me and doesn’t completely work. It tilts gun with Ease function, but when I stop strafing, it snaps back without any interpolation. I couldn’t solve it.
My idea is to do it by rotating the arms mesh, not with the animations
How about
If strafing, variable Roll=5, else Roll=0.
On tick, Rinterp To set rotation on weapon.
Hands either already follow weapon with IK, or IK can then also be adjusted.