FPS standart map firstpersonprojectiles is not a projectile?

I have use my first peron character and made a cone shapes shield:
I have mad a turret cube that shoots the firstpersonprojectiles at you.

I set my shield to block only projectiles as you can seen in the screenshot:

The strange thing is the firstpersonprojectile is a wordlstatic:

How is this possible?

Hi man, i am wrong or you uploaded the same image twice?

by the way
you can change the setting of the collision by clicking the type and set from the scrollbox.
and sure, choosing the behaviour of the collision to block overlap or ignore using the checks