FPS Rig I imported into UE5 has planted itself right on the ground

In blender, the fps rig is several feet above the ground. But in UE, it’s not.

I’m a bit annoyed because the default FPS rig in UE appears to be spaced quite above the ground, which is great.

Any idea of how I can fix this?

(this is how it looks in blender and how it should look in unreal, several feet above the ground)