Hey, so i was making my first FPS game in this engine. and one of the first iver overall.
So i get to the point where i need to animate a reload animation. First of all, should the bone of the gun be the same as the bone of the arm?
Second, Should the magazine be a standalone object or a part of the arm or gun bones?
How does these works? how can i get my gun to animate the clip falling out and all that to match my hand? i cant find any tutorials at all about this?
Yes i know that, im not at that low level, ive made games in unreal engine 4 befour. this is not 100% unreal engine related,
I wanna know how to setup the character for starters, do i use 1 Skeletal Mesh for the arms, and then another skeletal mesh for the gun? or should i use the arms and the gun as the same skeletal mesh?
If i use 1 skeletal mesh for both hands and gun i cant change weapon right?
And if i use 1 sheletal mesh for hands and 1 skeletal mesh for the weapon, how do i animate the gun and hands at the same time? like how do i make the handguns magazine go out exacly when the hand pulls it out and so on?
I have only made third persone sword games, this is my first first persone shooter in this Engine.