Hi all,
I’ve just started learning Unreal Engine 5 and I’m having a problem in a FPS game I’m trying to make.
When the player shoots, it generates a projectile that should collide with another player and register a hit. I DO NOT want to use the capsule collider because it doesn’t feel realistic, I’d like to use a Physics Asset as a collider for the projectiles.
The problem is, if I turn off the collisions on the capsule collider the player will fall through the floor. In the Character class, everything is inherited from the capsule so I think the collisions are too.
Appreciate any help!