FPS Player Hitbox / Collision problem

Hi all,

I’ve just started learning Unreal Engine 5 and I’m having a problem in a FPS game I’m trying to make.

When the player shoots, it generates a projectile that should collide with another player and register a hit. I DO NOT want to use the capsule collider because it doesn’t feel realistic, I’d like to use a Physics Asset as a collider for the projectiles.

The problem is, if I turn off the collisions on the capsule collider the player will fall through the floor. In the Character class, everything is inherited from the capsule so I think the collisions are too.

Appreciate any help!

Hi,
You do not need to turn off the collision on the capsule, but you need to adjust your collision settings so that the projectile collision type and the character capsule type do not block each other and keep the blocking settings between the character capsule and the floor ( likely to be WorldStatic )
You can find more details here

Ced

Thanks so much!

It now seems obvious…