FPS Multiplayer view by other players ?

Firstly id like to say hello, this is my first post so i do hope i’m in the correct place.

I have been playing around with the FPS template , to get us to Unreal as this is something new to me,
I notice that when in multiplayer the FPS player mesh cannot be seen by the other player ? is there anyway to make a player visible so we can see each other but still using FPS mode ?

Any help would be greatly appreciated

And thanks in advance

A nice way to achieve this is to have 2 SkeletalMeshes with different visibility settings:

A:1st Person Mesh(only arms) -----------> Only Owner See
B:3rd Person Mesh (complete body) -----> Owner No See

Is that what you’re asking?

Looking in the shooter example source, they use bOnlyOwnerSee to hide the first person mesh for everyone but the player. Then they use bOwnerNoSee to hide the third person mesh for the player controlling it. This is all done in the constructor of ShooterCharacter.cpp if you want to take a look. There are also blueprint counterparts that you can use that have the same name if you want to avoid c++.

is the wiki for UPrimitiveComponent if you want to take a look.

edit:

psh well i feel stupid, I didn’t even get ninja’d that was an hour before me lol. Well, re-iteration isn’t necessarily bad i suppose.

Hi Guys sorry for the late response, , UrLastSight

Yes this is what im looking for i will have a look at the Shooter Demo and see if i can recreate this in a test project

Many thanks guys:D

Do you know of any tutorials on how to do this, looks like the shooter sample is in C++ i want to do this in Blueprints