Firstly id like to say hello, this is my first post so i do hope i’m in the correct place.
I have been playing around with the FPS template , to get us to Unreal as this is something new to me,
I notice that when in multiplayer the FPS player mesh cannot be seen by the other player ? is there anyway to make a player visible so we can see each other but still using FPS mode ?
Looking in the shooter example source, they use bOnlyOwnerSee to hide the first person mesh for everyone but the player. Then they use bOwnerNoSee to hide the third person mesh for the player controlling it. This is all done in the constructor of ShooterCharacter.cpp if you want to take a look. There are also blueprint counterparts that you can use that have the same name if you want to avoid c++.