This template includes a full-featured menu system to host/join session and all the most important features in a First Person Shooter game with 4 playable game modes, character select, lobby, A.I. and full support on the discord channel. This template is always been upgraded and you can leave your suggestions in discord or directly to me via email.
Considerations: I setup my Character to utilize a single character/weapon mesh for both True First Person/Third Person perspective. Using a Single Character allows me to use one copy of third person animation sets (animbp) , and one copy of mesh sets for character/weapon customization. Reduces memory footprint. I use procedural camera orientation/FOV adjustments in First Person to put weapon reloads/kicks into camera view using these Third Person Animations. If you can live without First Person Animations, my approach may work for you.
What I did to get FMT working with UE4 Mannequin requires a little knowledge of UE4’s AnimBP System. If you dont know anything about it, I recommend getting to know at least a little, because it plays a major role in various character animations which are crucial to most games. I copied and rebuilt the Player Animbp using animation s for the UE4 Mann Skeleton that were similar to the anims for FMT skeleton. This included rebuilding blendspaces, aimoffset and some of the statemachine transition logic to match timeremaining. If you’re looking for a very nice Third Person AnimSet please check out Kubold AnimSets in the Marketplace.
-Capture the flag game mode
-Bots can play Capture the flag game mode now
-Frag Grenades re-implemented
-Sticky Grenades added
-Smoke Grenades added
-Weapon wall clipping
-Base Vehicle Parent class re-implemented to be able to add you own vehicles easily