Hi, lower the amount of projectile being fired or reduce the damage they do.
Hi. I have a question aboutW_Player HUD.
- How to set the damage in HUD so that it is displayed standing sideways and backwards to the opponent? (only works when standing in front)
- How to set the HUD so that the 1920/1080 size image does not display too narrow?
Hi, make your enemy deal point damage to get it to show up from that direction. You can resize additional images you add to the HUD widget, or look into anchors if you need to snap it to a specific corner of the screen.
Update 18 (Version 2.8)
Multiplayer mode changes:
-Team Deathmatch and other logic decoupled from the base classes, they’re now in their own child classes
-Base classes now only have the basics (possess pawn, chat system, etc.) that is universal
-Everything from Game Modes has been moved into Game State instead, to make it more modular and easier to modify
-Much more comments added
Skeleton changes (UE5 only because of the new mannequin introduced in UE5):
-UE4 arms, legs and TPS mesh all now use the same skeleton asset
-UE5 mannequin and skeleton have been added and all used animations retargeted into their own folder and have a “UE5_” prefix
-AnimBP’s for UE5 skeleton created
-UE5 retargeting IK profiles created to support UE4 to UE5 and vice versa retargeting with one click
Gameplay changes:
-Singleplayer character vaulting added
-Multiplayer character vaulting added
-Multiplayer character can swim now too (added with a hotfix)
Fixed:
-Multiplayer loot chest now spawns a random weapon in each slot correctly
-References to the Quixel Bridge Megascans plugin removed from the .uproject file
NOTE: This is a UE5 update, however due to UE4 still being widely used by a lot of people, the UE4 build has been retrofitted with the new multiplayer and gameplay changes as well, have fun!
Hotfix 2.8.3.50
-Fixed UE5 crashing when reading save game graphs
-Changed weapon base to play sound from weapon to use player location instead (5.0.3)
Update 2.9
4.27 - 5.5
-Added: Multiplayer coop waves and waypoints
(kill number of enemies to clear the area, move forward to the next one)
-Added: New example map for coop
-Added: Legacy UE4 character child class included by default now for easier retargetting
(just set it in game mode as the default pawn class)
-Fixed: Ammo pickup infinite duplication glitch
5.1/5.2
-Fixed EnhancedInput crouch
-Fixed FPS/TPS Camera Switch
-Fixed FFA not counting kills
-Fixed mesh visibility on player death
-Fixed translation in enhanced input widget
5.3/5.4/5.5
-Added minimap/radar checkbox to character begin play when creating the HUD
-Added settings load FOV character begin play
-Fixed input mapping load in menu
-Fixed ledge climb glitch
-Fixed multiplayer camera shake
-Fixed multiplayer weapon anim montage warning
-Fixed client buy weapon if unarmed
-Removed legacy double jump
4.27 hotfix
-Added all fixes from the UE5 build (everything mentioned above)