I have a question.
- How to add time after which the grenade will explode?
- How to subtract the character’s health after falling from a height?
I have a question.
Hi, you can change the grenades actor life span in its settings, for fall damage there is a tutorial on the website, link: How to add fall damage – FPS Game Starter Kit
Hi SB
i’ve been playing about with the TPP unarmed melee animation which is used when u press V.
I remapped it to LMB and added a custom animation montage…all good works a treat.
So i’ve tried to implement another animation to use with the RMB and added another animation montage to the melee BP, basically trying to have the character being able to punch and super punch according to whichever mouse button i press.
The issue that im getting is the new RMB animation montage is overriding the LMB animation so i’m only having the one anim montage play on both keys.
Is there a way to stop this from happening? pic below is the added montage play i added to melee BP
Hi, you can add a bool and set it to true when your first montage is playing, and back to false when it’s done, meanwhile the 2nd montage can only play if it’s false
Tried the kit with Ue5. Crashes every time.
Please understand that at this time Marketplace Sellers do not have the option to set it as compatible or to push updates for it, this will change later this year, but for now it is recommended to use UE5 only for testing purposes as its still in early access.
With that said, there is an unofficial and experimental guide on how you can use it if you wish to try out UE5 Getting Started (Unofficial and experimental) – FPS Game Starter Kit
Hi. I have two questions about enemies:
Hi, the AI in the kit is meant to be used for prototyping while your actual AI is still in development, to have something to shoot at. If you with to learn about how to create AI, I recommend this playlist from Epic Making Game Ready AI | 01 | Live Training | Unreal Engine - YouTube
For tips about the included AI, see this tutorial How to use the AI – FPS Game Starter Kit
Hey … And I will get the answer how to set the BP weapon so that it falls to the ground?
In the enemy death logic instead of spawning a random loot drop you can just change the class to be a weapon the same way the loot chest spawns a weapon, but I still recommend you create custom AI that fit your needs Making Game Ready AI | 01 | Live Training | Unreal Engine - YouTube
Hi. I have a question: How do I block the addition of the same weapon to my inventory? and how can it be automatically switch?
Hi, you can uncheck “Can Pick Up Duplicates” on said weapon child class. For the 2nd question see this tutorial How to bypass the inventory (drop the current weapon when pickup up a new one) – FPS Game Starter Kit
Thanks, and could you write what to do to make the weapon fall to the ground after shooting the enemy? because it is high
Hi, you can use the enemy actor transform to spawn other actors at its current location.
Hi. I have one more question: After changing the enemy’s mesh, when you shoot his corpse, they move a lot. What can be done to stop them from moving?
Right click on your mesh, create a physics asset, add shapes and simulate to see the behavior when it ragdolls.
Hi. How do I set or add a weapon reload sound?
Hi, you can add a sound notify to your weapon reload animation, so that it fits that specific weapon.
Ok, and how to set the speed of the weapon rotation (left and right, up and down) in HeavyVehicle ?
I have a question: Where can I change the grenade throw animation?