That would make a new slot for each enemy in the game…
It’s better to make a GameMode and a unique save file with enemy stats (struct array), then in the enemy on begin play read the data and set the values.
That would make a new slot for each enemy in the game…
It’s better to make a GameMode and a unique save file with enemy stats (struct array), then in the enemy on begin play read the data and set the values.