FPS Drops with SceneCapture2D


i want create a secure camera system, but if i put the SceneCapture2D and add the “Render Texture with 256x256” in the world then drops my FPS.
I tested it with 5 cams and i had 10 fps. I allways have the problem in all projects, i mean that it is not due to the project or the map.

With the SceneCapture2D are the world loading twice?

FPS Drops with SceneCapture2D

By default, render textures take a shot every frame.

You can turn that off in the details


Then in blueprint, on a timer, move the capture camera very slightly when you want it to take a shot ( like 1 unit ).

Sorry for the late answer, Thx it works :slight_smile: