FPS Drops when I use Split Screen

Hi everyone,

Im developing a car game for my company, but they say me that I must implement Split Screen, and I did.

The problem comes when I start play the FPS drops drastically, and the car does strange things, like bumping into invisible things. If I remove split screen the game is perfect, I cant understand

Someone know what is the problem?

There are a few things that could be causing the issues you’re experiencing with split-screen in your car game:

  • Insufficient performance: Split-screen requires additional resources to run, such as CPU and GPU power. If your hardware is not powerful enough, it can lead to lower frame rates and other issues.
  • Unoptimized split-screen code: If the split-screen code you’ve implemented is not properly optimized, it can lead to poor performance and strange behavior.
  • Incorrect camera setup: If the cameras for the split-screen viewports are not set up correctly, it can lead to strange behavior, such as the car “bumping into invisible things.” Make sure the cameras are positioned and oriented correctly.
  • Physics issues: If the car physics or collision detection code is not properly optimized or configured, it can lead to strange behavior in split-screen mode.
  • Unreal Engine version: Some bugs or limitations could be present in the version you’re using of UE. Try to update to the latest version and see if the problem still persists.

To troubleshoot the issue, you can try optimizing your split-screen code, making sure that your hardware meets the minimum requirements for split-screen, and double-checking the camera setup and physics settings. Additionally, you can profile your game to see where the performance bottlenecks are and optimize accordingly.