I am having performance issues with my ArchViz project (Target is mobile).
I am loading in fairly simple objects, but my framerate drops considerably. The level itself is not particularly complicated. A little office space with a couple of tables and office appliances etc… But for some reason my FPS is just not getting there…
When I preview it as mobile on my PC I get fantastic frame rates, sometimes up to 250fps… But when I then port it to my Samsung galaxy Tablet 10.1 I have about 15-25fps…
I have realised that some of my objects have a 2.000kb and bigger “Resource size”, some even 6.000kb… What exactly does that mean? And is there a limit for mobile games.
It really does not feel logical… I look at the Shooter Demo content and see that there are also objects with 800kb resource sizes and way more of them but the performance is better than my little office…
What could I be doing wrong?
Can someone point me in the direction of where I could find a solution to my problem? Thank you very much!
Hope you’re having a great day,
JayCox of on3studio