So basically i’m using the Spawn actor node to spawn a pawn and then the possess node to force a client to take control of the spawned pawn for my respawning function in a game. However for some reason it’s making my FPS drop by about 10-20 permanently every time the server does this function. This never used to happen before I changed it to be called from an event dispatcher upon a client dying. But now this is happening and it’s completely ruined the play-ability of my game. Please if somebody could help ASAP I would really really appreciate it.