Severe Frame Drops in Packaged Game - Need Assistance
I’m experiencing a severe issue with frame drops in my packaged game, which I developed using Unreal Engine 5.2 with Forward Rendering. The game runs smoothly in the Unreal Editor and even after packaging, it performs well on my setup. However, some users, including myself, have reported significant frame drops that were not present during development.
Development Setup:
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GPU: NVIDIA GTX 1060
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UE Version: 5.2
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Rendering: Forward Rendering
Issue Description:
The packaged game exhibits severe frame drops for certain users, which is showcased in the attached video link. Interestingly, my colleagues and friends with different setups do not experience these performance issues, and the game runs smoothly for them.
Minimum Speculated Requirements:
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CPU: Intel i3-9100F
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GPU: AMD RX 570
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API: DirectX 12
Example User’s Spec Experiencing Issues:
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CPU: AMD Ryzen 5 5600X
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GPU: NVIDIA RTX 3070
Additional Information:
Given that the hardware in question exceeds the minimum requirements, I’m unsure what could be causing such drastic performance degradation post-packaging. This issue seems inconsistent and doesn’t affect all users.
Questions:
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What are some common issues that could cause such a significant difference in performance between the editor and the packaged game?
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Are there specific settings or configurations in the packaging process that could lead to these frame drops?
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Could this issue be related to certain hardware configurations or drivers that need to be addressed?
Any insights or suggestions on how to resolve or further diagnose this issue would be greatly appreciated. Thank you for your help!
Regards