FPS difference in editor and in game

Is it normal to FPS drop from editor to game mode in half?
I have in editor FPS ab 50 and when I play in editor window (or any other mode) it will drop below 25.
Details of meshes looks pretty much same in editor mode and in game.

Do you play in editor and standalone, ie. standalone packaged game with editor in background?

Or only standalone game with unreal editor closed.

Also give your hardware details.

I tried all. Even when I make release version and run it without editor in background frame rate is half.
I have Laptop with AMD Ryzen 7 3.2 Ghz, 16 GB memory, 3070 GPU

Then you need to find out what exactly is going on.

Make empty project (use some default template). Check if there is FPS difference.
Then do same with some epic “demo” projects, something middle size.
And then some big one you can download and package.

From results of those you should be able to see if it depends of project size or not.
Remember you looking at % difference between editor and standalone, ie if standalone is slower than editor.

ps. I am guessing it may be some rendering settings, something that is turned off in editor but is activated in standalone. To check that you can make postprocess volume, make it unbound and overwrite project settings with it (set all effects in that volume to turned off.)

How i overwrite project settings with postprocess volume?
I have one post process volume for some bloom and exposure. Disabling this post process volume has no effect on fps.

btw… I noticed that even I look down when playing FPS still remains same. In editor if i look down FPS goes to MAX (60fps)

I SOLVED THIS ISSUE.
I had one mesh simulating physics and had buoyancy on it. When i removed it FPS was almost same as in editor.

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