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FPS controller in C++ with procedural camera and model movement

I’ve been trying to mimic in Unreal what this popular Unity add-on has been done in the past:

https://youtube.com/watch?v=Hu0v0kTWH7w

Does anyone know if there is something similar for Unreal, written in C++? Any examples or tutorials?

Note that the assets in the video above have 0 animations. Everything is code.

Bumping to see if anyone came up with something like this. If not, I’ll probably do one and sell!

Looks interesting. You can create a timeline in c++ to create such movements. They look similar in terms of what state they are in.

What do you mean by timeline? Like a series of tween effects? A premade animation?