Hello, Im working on a pcg map game where the FPS are dropping consistently till it hits about 5 fps
Everything works fine until i hit the player controller button to view my game from the player perspective, then the fps ticks down like a stopwatch. Any idea how to fix this would be great, at first i thought it was basic objects i was placing in the game, but I’m beginning to think its the player, the only thing i can think is the camera is wrong, i redid the camera on a third person generic blue print to be first person, it is not perfect and you still can see the outlines of the torso and head, but i dont think this would draw this much power?
Try to lower Global Illumination scalability