Is there a way to easily allow keyboard left/right cursor input to allow smooth first person character rotation?
I’ve hastily cobbled the following but I can’t control the rotation speed which is incredibly fast wondering if there might be something to reduce the speed that could be put in before the add yaw node to help?
Yeah, you can just throw a divide or multiply (by decimal) node before the add yaw, for the simplest solution!
I’d do Multiply, top value being Action Value X, then the bottom value being a new float variable (so you can change it on the fly for sensitivity purposes later). Usually when I see this it starts around .2.
@Delta1 Hey again! I would go ahead and make a fresh post for this because it’s technically a different problem and you’ve updated your code since. Since this is solved, that would be best for getting eyes on it! Post with any code you have that’s pertinent, then if you can, a video of it happening would be REALLY helpful!