After blending between an external camera and then back to the player controller, the default FPS camera is really low to the ground… any idea why this is happening?
Just a shot in the dark. I think what could happen, is that the FPS cam continue to move (in the background) while you are in the external camera.
Maybe have a variable, or a couple of variables to store the current FPS camera position & orientation, as the first step activating the external cam.
Set the FPS camera to the stored position & orientation on exiting the external cam. That way, the FPS camera may again restarted at where it left off.
that’s a good idea thankyou, I’ll give that a try tomorrow - just a heads up though, it’s the Z axis that changes, the forward, back or side to side movements don’t occour