FPS Cam low to ground after switching back to Player owned camera

Hey,

After blending between an external camera and then back to the player controller, the default FPS camera is really low to the ground… any idea why this is happening?

The camera appears to be located about half it’s default height (using the FPS template)… What’s going on?

FIXED:

Get Player Pawn and attach it to the ‘New View Target’ pin and it works!

Just a shot in the dark. I think what could happen, is that the FPS cam continue to move (in the background) while you are in the external camera.

Maybe have a variable, or a couple of variables to store the current FPS camera position & orientation, as the first step activating the external cam.

Set the FPS camera to the stored position & orientation on exiting the external cam. That way, the FPS camera may again restarted at where it left off.

that’s a good idea thankyou, I’ll give that a try tomorrow - just a heads up though, it’s the Z axis that changes, the forward, back or side to side movements don’t occour

let me know how it worked out, I need to make something similar too. Cheers

Get Player Pawn or Character and attach it to new view target. Now it should work.

IT WORKED! I attached ‘Get Player Pawn’ to the New View Target pin and it worked! THANKYOU!

Heads up for anyone else; ‘Get Player Controller’ doesn’t work, Getting Player pawn fixed it for me!