I’m just curious how game developers do fps hands. Is the fps hands the same hands your seeing on the FPS mode and 3rd person mode? or there’s a different hands and animation used on the 3rd person mode and another hands and animation for the FPS mode that only the camera could see?
Hi!
You should have two skeletal meshes. Full body skeletal meshes for third-person and hands skeletal mesh to the first-person mode. You need to add both meshes into your character. For single player you just toggle the visibility between skeletal meshes.
For multiplayer you must use additional parameters because other players must see only full body mesh. For hands skeletal mesh you need use Only Owner See. For full body skeletal mesh - Owner No See.
For First Person mode:
Full Body skeletal mesh:
Visible = TRUE
Owner No See = TRUE
Only Owner See = FALSE
Hands skeletal mesh:
Visible = TRUE
Owner No See = FALSE
Only Owner See = TRUE
For Third Person mode:
Full Body skeletal mesh:
Visible = TRUE
Owner No See = FALSE
Only Owner See = FALSE
Hands skeletal mesh:
Visible = FALSE
Owner No See = FALSE
Only Owner See = TRUE
thanks for the response this is very helpful but do you think big game development companies do that way aswell? or not? isnt that taking so much space in the memory?
where do i get the mesh