I am trying to setup my control rig to have a smooth transition between the base (hip-fire) position and the ADS position. Each gun has a aimSocket component so that I can get the world location where I want the player camera to line up with.
In my control rig I already have the base position, but getting the target ADS position for the hand is giving me difficulty. I have a “Camera” control aligned with the FPS camera on the skeleton, So I tried to connect a child control to it for the ADS offset, then feed it the relative location of the aimSocket from the camera. However, when I set the offset control to that relative location, its always wrong.
The green ball is where the aim socket is with a line trace from the camera location.
The Green ball here is where my control rig thinks the aimSocket is.

