Hello everyone! I hope you are all doing well.
I’m having a little problem with the camera setup that I made for my shooter project. Simply I have two cameras, one for the FPP view and one for the TPP view. TPP camera is attached to a spring arm and in order to get a good view on TPP, it has 75 units target offset on Y-Axis. The problem is starting here; Since it has an offset when I switch the camera, the center of the screen (crosshair) is pointing a different location. Which makes sense but not the desired result for me.
One possible solution that I could find is changing the control rotation to get the correct rotation according to the offset that the spring arm has. But I was never able to do the math to achieve it. And technically it is already using the same control rotation either if it’s on FPP or TPP.
If you guys could point me in the right direction that would be much appreciated. Thanks!
Some screenshots that might be useful;