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FPP rig

Hi, im trying to retarget 2 different animation from 2 different skeleton, from the documentation https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

unreal has a default humanoid rig that we can use, is there a first person hand rig that I can use to retarget 2 first person hand animation from 2 different first person skeleton???

or is it possible to create a hand rig from shooterexample using 3dsmax?