FPP rig / first person hand rig

Hi, im trying to retarget 2 different animation from 2 different skeleton, from the documentation https://docs.unrealengine.com/latest...ons/index.html

unreal has a default humanoid rig that we can use, is there a first person hand rig that I can use to retarget 2 first person hand animation from 2 different first person skeleton???

or is it possible to create a hand rig from shooterexample using 3dsmax?

Check out the first person project templates. They have first person rigs in there. When you create the project it’ll be located at:

/Content/FirstPersonBP/Character/FirstPerson_SkelMesh

You can even export it out to FBX for usage in Max or Maya from the Content Browser.