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FPP faint animation

Hi,

I would like to implement fall to the ground/faint animation after player gets hit by the enemy and die. I have no full body awareness in my game and I use classic first person camera. I suppose I should use matinee but still have no idea how to achieve this.

Have you ever done something like this? Maybe you have anim data which I could use as a timeline?

Thank you,

Xter