I’ve been putting together a quick procedural mesh generator. I’ve just realised UE probably has all of the stuff I just wrote to do triangulation, etc.
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/ABrush/index.html
Has anyone created brushes programatically before? Can I define a convex brush surface and get a properly triangulated mesh back? (it looks like yes, actually!) Are there any overviews or examples online? Can a brush be made up of loose polys or does it need to be watertight somehow?
I think I’ve found most of what I need, but examples are still welcome if they exist.