Howdy, I’m a newcomer to UE5.3.2, and I have encountered a very strange bug that I can’t seem to solve.
I want to bind it, but I do not seem to be called with the following cord by OnPhysDispatchNotifications.
I cannot determine whether AddUObject does not work whether OnPhysDispatchNotifications does not work. Is there the method to confirm?
//.header
void OnPhysDispatchNotifications(FPhysScene* scene);
//.cpp
//BeginPlay
FPhysicsDelegates::OnPhysDispatchNotifications.AddUObject(this, &AMyActor::OnPhysDispatchNotifications);
//
void AMyActor::OnPhysDispatchNotifications(FPhysScene* scene)
{UE_LOG(LogTemp, Warning,TEXT(“OnPhysDispatchNotifications”));}
I confirm that I work in UE4.27.
Thank you in advance.