FP Camera on ground after switching Viewtarget

Hello everyone!
I created a peephole to look through a door, when pressing E on it.
But after i switch back to “normal” view, my FP Camera is nearly above the ground. I do not know why. See my code:

Toggle Cam Function:

Class Eventgraph:

Hey guys I found out by my self.

The issue was, that I used the BP_FirstPersonChar Ref instead of getting the Player Charakter.

With this it will work without any issues:

grafik

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