FOV to focal length

Hello,

for a first person project, I’m trying to match the FOV of the gameplay camera with the focal length of a Cine Camera Actor in Sequencer. The idea is to smoothly switch from gameplay to cinematic, without noticing any FOV modification.

The project will be 16:9, FOV 90.
I found that a focal length of 11,88 is the closest from FOV (horizontal) 90 I could get.
focallength_fov

It isn’t totally precise and maybe we will feel the change. Is there a way to express that parameter in degrees instead of mm in a Cine Camera Actor ?

Also, I’m a bit confused: the perspective view is set to FOV 90, and when I set a camera to 11,88 mm the view become clearly wider. It doesn’t seem to match the persp view despite the camera details saying it does! Tweaking the focal length, I found 13,8 mm corresponding much more to the persp FOV… but the camera says it is FOV 81. :thinking:
I’m missing something.

Can someone help me?

Thanks a lot!

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